![]() ![]() While I think the initial launch should’ve been through Steam Early Access, BitWave Games has done a great job with fixes and listening to the community since launching. In addition to being snappy, the games included are tiny installs making it easier for me to have them all on my Steam Deck’s internal memory rather than worry about some Unity wrapper that would bloat the file size. ![]() A lot of work definitely went into these games, but they are a few patches away from being perfect. BitWave even added a widescreen option when available. I usually opt for pixel perfect scaling and no filters though. If you like filters, this release comes with a few shaders. While I have problems with the interface for the main menu and how some of the in-game options look, these games have gotten feature-packed releases that do a lot to make these older titles more accessible for sure. This set of releases also features leaderboards with a few filters.īarring the assist mode, you can also change the speed by holding the triggers and rewind with the shoulder button. There’s even a practice mode that is very well implemented with many options like power up level, speed, checkpoints, weapons, mission select, and more. This might be a positive for some people, but it is worth noting. ![]() The main menu for each game also lets you use a robust save system, albeit one that feels a bit too much like a basic wrapper rather than a good looking interface. The games also have assist modes, game options, a new coin option for game credits, and more. These are a very basic version of what M2 goes for with its amazing gadgets in the ShotTriggers releases. You can adjust the border, frame, and add some overlay information. These menus let you adjust screen size, scaling, and choose whether to update at 60hz or the original refresh rate. The menus, while a bit ugly thanks to the font used, are serviceable. Every game boots up instantly with no fluff or logos. This review will focus on the games, the features, and the collection itself.īefore getting into the games themselves, the first thing I noticed about Toaplan Arcade Shoot ‘Em Up Collection Volume 1 is how responsive and snappy the release is. I also tested Remote Play Together when applicable. I also tested them with my 8BitDo Arcade Stick on Steam Deck. On the Steam Deck, I installed all games to the internal SSD and tested them on the device screen itself and also on my 1440p 144hz monitor through the official docking station. The laptop has an AMD Ryzen 5-3550H processor (2.1GHz Base speed up to 3.7GHz), 16GB DDR4 RAM, and an Nvidia GeForce GTX 1650 4GB GPU. I tested all four games on my laptop and Steam Deck. With that out of the way, I wanted to try something different for Toaplan Arcade Shoot ‘Em Up Collection Volume 1 review while I waited for a few patches to hit the four games included in this collection. In fact, the M2 ShotTriggers releases of Kyukyoku Tiger and Hishou Same! Same! Same! were my first proper taste of Toaplan’s releases. I had already played Twin Cobra through the M2 ShotTriggers Japanese release on Nintendo Switch. When BitWave Games announced PC versions of Toaplan’s classics, I was very excited to check out three games I had never played before, and to see how the developer would handle Twin Cobra. ![]()
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